Rust is fairly new multi-paradigm system programming language that claims to offer both high performance and strong safety guarantees, particularly around concurrency and memory allocation. As I play with the language a little, I’m using this series of blog posts to discuss some of its more unique features as I come across them. In this one I’m looking at how Rust’s trait system and how generics are implemented.
This is the 5th of the 7 articles that currently make up the “Uncovering Rust” series, the first of which was Uncovering Rust: References and Ownership. This article was preceded by Uncovering Rust: Errors and Methods.