June 2023

two gophers

☑ All Go: Basic Semantics

Having written a lot of articles about Python and Rust, I thought it was about time I took a look at another popular modern language, Go. In this article I’m kicking off by looking at the basic syntax and semantics as a foundation for looking at the more advanced features in future articles.

This is the 1st of the 6 articles that currently make up the “All Go” series.

Read article ( 23 minutes )

3 Jun 2023 at 10:45PM in Software
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go

May 2023

closed jetty

☑ Uncovering Rust: Closures, Iterators and Smart Pointers

Rust is fairly new multi-paradigm system programming language that claims to offer both high performance and strong safety guarantees, particularly around concurrency and memory allocation. As I play with the language a little, I’m using this series of blog posts to discuss some of its more unique features as I come across them. This article looks at the more functional aspects of closures and iterators, as well as smart pointers.

This is the 7th of the 7 articles that currently make up the “Uncovering Rust” series, the first of which was Uncovering Rust: References and Ownership.

Read article ( 25 minutes )

28 May 2023 at 6:22PM in Software
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Photo by Gaspar Zaldo on Pexels
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cargo ship

☑ Uncovering Rust: Build and Packaging

Rust is fairly new multi-paradigm system programming language that claims to offer both high performance and strong safety guarantees, particularly around concurrency and memory allocation. As I play with the language a little, I’m using this series of blog posts to discuss some of its more unique features as I come across them. In this one I’m looking at Cargo, Rust’s build and packaging system.

This is the 6th of the 7 articles that currently make up the “Uncovering Rust” series, the first of which was Uncovering Rust: References and Ownership.

Read article ( 33 minutes )

12 May 2023 at 9:26AM in Software
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Photo by Pixabay on Pexels
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April 2023

rusty gear

☑ Uncovering Rust: Traits and Generics

Rust is fairly new multi-paradigm system programming language that claims to offer both high performance and strong safety guarantees, particularly around concurrency and memory allocation. As I play with the language a little, I’m using this series of blog posts to discuss some of its more unique features as I come across them. In this one I’m looking at how Rust’s trait system and how generics are implemented.

This is the 5th of the 7 articles that currently make up the “Uncovering Rust” series, the first of which was Uncovering Rust: References and Ownership.

Read article ( 29 minutes )

25 Apr 2023 at 9:30AM in Software
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Photo by Laker on Pexels
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rusty boat2

☑ Uncovering Rust: Errors and Methods

Rust is fairly new multi-paradigm system programming language that claims to offer both high performance and strong safety guarantees, particularly around concurrency and memory allocation. As I play with the language a little, I’m using this series of blog posts to discuss some of its more unique features as I come across them. This one discusses error handling and how to associate methods with data types.

This is the 4th of the 7 articles that currently make up the “Uncovering Rust” series, the first of which was Uncovering Rust: References and Ownership.

Read article ( 18 minutes )

23 Apr 2023 at 1:00PM in Software
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Photo by Nick Jio on Unsplash
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rusty bolts

☑ Uncovering Rust: Loops and Collections

Rust is fairly new multi-paradigm system programming language that claims to offer both high performance and strong safety guarantees, particularly around concurrency and memory allocation. As I play with the language a little, I’m using this series of blog posts to discuss some of its more unique features as I come across them. This one discusses looping constructs and standard library collections.

This is the 3rd of the 7 articles that currently make up the “Uncovering Rust” series, the first of which was Uncovering Rust: References and Ownership.

Read article ( 22 minutes )

17 Apr 2023 at 12:18PM in Software
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Photo by Luke Hodde on Unsplash
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wood panel three

HTTP/3 in Practice — HTTP/3

The second article covering my attempt to implement a HTTP/3 server from scratch in Rust. Having looked at the QUIC protocol at length in the previous article, this one sees how HTTP/3 is implemented atop it.

This is the 2nd of the 2 articles that currently make up the “HTTP/3 in Practice” series, the first of which was HTTP/3 in Practice — QUIC.

Read article ( 51 minutes )

13 Apr 2023 at 9:30AM in Software
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Photo by Jack Hunter on Unsplash
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March 2023

painted three

HTTP/3 in Practice — QUIC

The first in what I hope will be a series of articles covering my attempts to implement a HTTP/3 server from scratch in Rust. This article outlines my goals and looks at the QUIC protocol on which HTTP/3 is implemented.

This is the 1st of the 2 articles that currently make up the “HTTP/3 in Practice” series.

Read article ( 73 minutes )

25 Mar 2023 at 8:56AM in Software
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February 2023

python 311

☑ What’s New in Python 3.11 - Improved Modules III

In this series looking at features introduced by every version of Python 3, we finish our tour of changes in Python 3.11, covering the remaining notable standard library changes including changes to threading, networking, type hints and number of changes to runtime services.

This is the 29th of the 32 articles that currently make up the “Python 3 Releases” series, the first of which was What’s New in Python 3.0.

Read article ( 34 minutes )

10 Feb 2023 at 10:45PM in Software
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January 2023

python 311

☑ What’s New in Python 3.11 - Improved Modules II

In this series looking at features introduced by every version of Python 3, we continue our tour of changes in Python 3.11, covering some more standard library changes in numerical modules, path manipulation, SQLite support and more.

This is the 28th of the 32 articles that currently make up the “Python 3 Releases” series, the first of which was What’s New in Python 3.0.

Read article ( 26 minutes )

22 Jan 2023 at 1:30PM in Software
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