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text:puzzle_types [2012/09/26 15:53]
andy
text:puzzle_types [2012/11/12 13:48]
andy
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   * Health: a classic RPG challenge, also applies to other quantities such as "magic points"​.   * Health: a classic RPG challenge, also applies to other quantities such as "magic points"​.
   * Uses: items may have a limited number of uses, such as a gun with limited ammunition.   * Uses: items may have a limited number of uses, such as a gun with limited ammunition.
 +
 +
 +===== Geographical =====
 +
 +Dealing with locations and their relationships.
 +
 +  * Mazes are an obvious example, but should be avoided in their basic form as they'​re quite tedious.
 +  * Relationships between locations could be under the control of the player in some form.
 +  * Locations can look superficially similar and rely on the player to realise they'​re in a different place.
 +
 +
 +===== Timing =====
 +
 +The timing and ordering of events.
 +
 +  * The player must perform certain activities by a time limit, or at a specified interval from observed events.
 +  * The player must perform activities in a specific order.
 +  * These types of puzzles can be very frustrating if not properly cued, although this is a lot less important if the player has the opportunity to retry them as many times as necessary.
 +
 +
 +===== Cryptographic =====
 +
 +Secret codes and ciphers which need to be solved by the player.
 +
 +  * The key to the code could be included within the game, or the player could be expected to crack it themselves.
 +  * Ciphers could be an optional extra which gives the player helpful but non-essential information.
 +
 +
 +===== Word Puzzles =====
 +
 +The language of the game itself can become a puzzle, either in-game or beyond the fourth wall.
 +
 +  * At the basic level, the player can be presented with puzzles soluable with word play.
 +  * The game itself could present ambiguous language to the player and challenge them to find the correct interpretation,​ or use it to mislead them.
  
text/puzzle_types.txt ยท Last modified: 2012/11/12 13:48 by andy