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text:puzzle_types [2012/09/26 14:22]
andy
text:puzzle_types [2012/10/12 07:32]
127.0.0.1 external edit
Line 22: Line 22:
   * Learning a behaviour through experimentation and putting this to use in solving another puzzle.   * Learning a behaviour through experimentation and putting this to use in solving another puzzle.
  
 +
 +===== Resource Management =====
 +
 +The player must decide how to expend a limited resource (time, money, space, etc.) to achieve a set of conflicting goals in a satisfactory manner. Examples of the resources used are:
 +
 +  * Time: typically a limited number of turns in which to carry out actions.
 +  * Money: often a quantity of notes or coins with which items, services, property or information may be purchased.
 +  * Space: a limited inventory is a classic example, also containers of limited capacity.
 +  * Weight: similar to size and potentially combined with it.
 +  * Health: a classic RPG challenge, also applies to other quantities such as "magic points"​.
 +  * Uses: items may have a limited number of uses, such as a gun with limited ammunition.
  
text/puzzle_types.txt ยท Last modified: 2012/11/12 13:48 by andy