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text:puzzle_types [2012/09/26 14:02]
andy created
text:puzzle_types [2012/10/12 07:32]
127.0.0.1 external edit
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 ====== Text Adventure Puzzle Types ====== ====== Text Adventure Puzzle Types ======
  
-This page outlines some basic types of puzzle encountered in games as well as some examples and ideas for how to expand upon them.+This page outlines some basic types of puzzle encountered in games as well as some examples and ideas for how to expand upon them. The categories are based on those in [[http://​emshort.wordpress.com/​how-to-play/​reading-if/​puzzles/​|this article]] by Emily Short. 
  
 ===== Mystery / Research ===== ===== Mystery / Research =====
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   * Discovering which of a set of facts are correct / self-consistent.   * Discovering which of a set of facts are correct / self-consistent.
  
 +
 +===== Diagnostic =====
 +
 +These puzzles involve collecting information about a subject until it can be identified or some other conclusion drawn. Examples include:
 +
 +  * Diagnosing illnesses based on symptoms.
 +  * Discovering why a broken machine isn't working.
 +  * Learning a behaviour through experimentation and putting this to use in solving another puzzle.
 +
 +
 +===== Resource Management =====
 +
 +The player must decide how to expend a limited resource (time, money, space, etc.) to achieve a set of conflicting goals in a satisfactory manner. Examples of the resources used are:
 +
 +  * Time: typically a limited number of turns in which to carry out actions.
 +  * Money: often a quantity of notes or coins with which items, services, property or information may be purchased.
 +  * Space: a limited inventory is a classic example, also containers of limited capacity.
 +  * Weight: similar to size and potentially combined with it.
 +  * Health: a classic RPG challenge, also applies to other quantities such as "magic points"​.
 +  * Uses: items may have a limited number of uses, such as a gun with limited ammunition.
  
text/puzzle_types.txt · Last modified: 2012/11/12 13:48 by andy